Bad Defect (Remade) cards

NameImageRarityTypeCostDescription
CondensationCommonSkill2Gain 12 (17) Block. Channel 1 Water.
DecompressionCommonSkillXAdd X random (Upgraded) Common cards into your hand. They cost 0 this turn. Exhaust.
HeapCommonSkill1Gain Block equal to 16 - the number of cards in your draw pile.
ReflectCommonSkill0Channel 1 (2) Echo. Draw 1 (2) card(s).
RefractionCommonSkill1Gain 6 (8) Block for each unique Orb you have.
AllocateUncommonSkill1Gain 1 (2) Focus. Lose 1 (2) Strength. Lose 1 (2) Dexterity.
ApproximateUncommonSkill2Lose 3 (2) Focus. Gain an Orb slot.
AwaitUncommonSkill0Lose [E] [E] (not [E]). Draw 3 cards. If you play them all this turn, return this from your discard pile to your hand.
BarrierUncommonSkill3Gain 16 (22) Block. Channel 2 Wood.
ConfuseUncommonSkill1Shuffle your draw pile. Channel 1 (2) Mayhem.
ConnectUncommonPower0(Innate.)Every time you play 2 Common cards, draw 1 card.
Expand MemoryUncommonSkill0If you have 3 or more unique Orbs, gain 1 (2) Orb slot(s).
FirewallUncommonPower1(Innate.)Whenever you play a Power card, gain 6 Block.
MirageUncommonSkill0Channel 1 (2) Echo. Channel (For 1 (2) turns, channel) 1 Echo at the end of your turn.
OptimiseUncommonAttack1Deal 7 (10) damage. Draw 4 (5) cards. Discard all cards drawn this way that are not Common cards.
OverflowUncommonAttack3Deal 17 (22) damage to all enemies. Channel 2 Water.
PrecompileUncommonSkill1Innate. Reduce the cost of Power cards in your draw pile by 1 this combat. Exhaust.
ReplicateUncommonSkill1Choose a Common card. Add 1 (2) copy (copies) of that card into your hand.
ReprieveUncommonSkill2If the enemy does not intend to attack, gain 2 (3) Focus.
AutocompleteRarePower3 (2)Whenever you play a Power card, add a random Power card to your hand.
Bit ShiftRarePower2 (1)At the start of your turn, double your Block.
CallbackRarePower4 (3)Choose a non-Power Common card in your hand and exhaust it. Whenever you play a Power card, play that Common card.
CoroutineRarePower3Your cards are played 1 (2) additional time(s). All cards target random creatures.
First EyeRareSkill1Exhaust the top 3 (5) cards of your draw pile. Channel 3 (5) Wood. Exhaust.
Flux CapacitorRareSkill1Replace all Channeled Orbs with (Channel 1) Mayhem (for each orb slot).
Garbage CollectionRarePower3 (2)*Common cards cost 0. Whenever you play a common card, exhaust it.
IncrementRarePower2 (1)Whenever you play a card, put a random card that costs 1 more from your draw pile into your hand.
IterateRareSkill0Gain [B] for each unique Orb you have. Exhaust. (not Exhaust.)
MultithreadRareAttack2Innate. Deal 5 (7) damage to a random enemy for each Common card in your draw pile.
NovaRareAttack1Deal damage to all enemies equal to 4 (9) times the number of Powers played this combat.
StreamRareSkill4 (3)Play a random (Upgraded) Power card for each Common card you played this combat.
TemplateRareSkill0Draw cards until you draw one that is not a Common card. Exhaust. (not Exhaust.)

Bad Defect (Remade) relics

NameImageTierPoolDescriptionFlavor
Communication ChipCommonBlueFuture card rewards have 1 additional common card to choose from.There's gotta be something that explains why there's a sociopath outside of the Spire who is constantly broadcasting common cards.

Bad Defect (Remade) keywords

NameDescription
echoOrb: Mirrors the orb to the right.
mayhemOrb: Plays cards randomly.
woodOrb: Adds common cards to your hand.